As for Batman’s play time, well, that too is more of the same. For a character that is supposed to be unique, there’s a disturbing amount of retreading and recycling of Arkham City‘s encounter design. One encounter in particular almost directly copies the final Catwoman battle against Two Face at the end of Arkham City, while another is little more than a straight up brawl in a large, empty room. Gargoyle statues, vents, destroyable walls, and so on. And these encounters play exactly like set pieces you’d find in Arkham City. Harley Quinn’s Revengebaits and teases greater, expanded use of Robin’s skills, but his play time is so short lived that you’ll only actively engage in two or three interesting, significant encounters. Unfortunately this tutorialisation encompasses almost all you’ll ever use of Robin. The difference in skills shows signs of promising gameplay as Harley Quinn’s Revengetutorialises their usage in interesting ways, such as placing flash grenades on moving structures to attack out of reach enemies, and using the bullet shield to bypass automatic turrets. Flash grenades can be stealthily attached to enemies and detonated at will, and his staff can turn into a bullet proof shield.
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Robin lacks the health and armour buffs of Batman, as well as the full arsenal of equipment, preferring to rely on mobility and deflection techniques to dispatch foes. Robin’s move-set will be familiar to those who purchased the Robin specific challenge map DLC, and thus like Catwoman offers a unique alternative to Batman rather than a cheap re-skin.
To tell what little story there is, Harley Quinn’s Revenge splits the short lived sequence of missions between two characters: Batman and Robin, the latter searching for the missing former. Throw in some kidnapped cops and Harley Quinn’s Revengecould have very well been titled “ Another Night in Gotham City” and you wouldn’t know the difference. You’ll see a mournful Harley Quinn and a moping Batman. Canonically, all Harley Quinn’s Revenge offers is a little extra story stuff attached to the end of Arkham City, none of it really substantial or interesting to Batman lore.
What fate is in store for Gotham City now that the Joker is gone? You’ll never know. Is Harley Quinn actually pregnant? Who knows. In fact, almost none of the big questions are addressed at all. Big things were brewing in Gotham City, and Harley Quinn’s Revengedoes little for closure.
The Joker’s beloved Harley Quinn was nowhere to be seen, meanwhile in-game hints implied she had a bun in the oven. We last left Batman cradling a recently deceased Joker in his arms, walking off into the night with an unknown purpose. So be warned, this review contains spoilers for Arkham City‘s finale. Set after the cliff hanger ending of Arkham City, Harley Quinn’s Revenge promises insight into the mysteries surrounding our favourite characters, as well as potentially setting the stage for future games. With the slew of DLC challenge maps, gimmicky bonus characters, and various skins for Batman and Catwoman out of their system, the team behind Batman: Arkham City has finally stepped up to the DLC mission pack plate with Harley Quinn’s Revenge. But at its worst, DLC is overpriced, tacked on extras that hardly expand the core experience, let alone offer anything new. The kind of stuff that would be too small to sell at retail, yet worth playing for fans of the original game. New missions, puzzles, arenas, characters and more.
At its best, DLC offers a chance for developers to expand existing titles with valuable new content. Love it or loathe it, downloadable content is here to stay.