Despite this, these seven expansions laid much of the blueprint for future expansion themes.Įach expansion significantly expanded gameplay, adding new regions, gameplay mechanics, and interactions. The original Sims game has the fewest expansions in the series, as well as no Stuff Packs (content that mostly includes extra items, rather than new gameplay mechanics). The Sims were pixelated, while their limbs were relatively rectangular. You can scroll between basic pre-designed heads and bodies, as well as three physique types: skinny, fit, or fat. In terms of customization and graphical quality, the original Sims came with the least complexity in the series. They did not have any wants or aspirations, meaning your goals were more about fulfilling immediate needs rather than long-term plans. Gameplay was driven by a Sim's needs, such as hunger, entertainment, and sleep.
Though at the time, they were considered amazing. By today's standards, they are simple and not much to look at. While incredibly complex for their time, the Sims seen in the original game lack the emotional and graphical complexity of their counterparts in later games. Meanwhile, children took inspiration from Peter Pan and stayed eternally young. As a result, your Sims stay as children or adults indefinitely, depending on how you introduced them into your household (through birth, adoption, marriage, or Create-A-Sim).ĭue to the lack of aging, adult Sims could only die from accidents (or player murder plots). However, the other two life stages did not age. The game only fixed the first life stage, meaning that a baby would age into a child in three in-game days. The Sims came with the main three life stages seen throughout the series: baby, child, and adult. Despite more neighborhoods appearing in later expansions, your Sims cannot travel between these neighborhoods. Community lots for businesses appeared in a later expansion.Įach lot acts as its own separate instance - you can't move between them without having to wait for a loading screen. In the base game, there's only one neighborhood and it's exclusively residential. These neighborhoods are relatively simple, consisting of around 10 lots each. In The Sims, houses are located on lots within a neighborhood. So what were the main aspects of the game?
#When did sims 1 come out Pc
In fact, the game even held the title of the top-selling PC video games in history for some time. However, soon after its launch, it became a best-seller.
There was some doubt about whether game designer Will Wright's concept would see success. The Sims ( TS1) was the first installment of the industry-changing franchise.
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However, almost 18 years later, the series is one of the most recognizable and best-selling in the gaming industry, thanks in large part to player-minded features like the ability to create and add Sims 4 mods.īut how has it changed over time? Does the franchise still attract the hype and glory it had in the early 2000s? Here we offer a comparison of the Sims games, along with their highlights and low points. It's strange to think that the franchise almost never got off the ground, as publishers weren't sold on whether it would actually be a success. Launched in 2000, The Sims is now an iconic franchise that has outlasted and outperformed many of its contemporary peers. Feel free to copy and share this with your friends and family.
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This guide is available to download as a free PDF.